"Weapon_m4a1.Boltrelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.64"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/m4a1/release.wav"
}

"Weapon_m4a1.Boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.64"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/m4a1/pull.wav"
}

"Weapon_m4a1.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.64"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/m4a1/in.wav"
}

"Weapon_m4a1.ClipRestOfTheWayIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.64"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/m4a1/restofthewayin.wav"
}

"Weapon_m4a1.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.64"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/m4a1/out.wav"
}

"Weapon_M4A1.Silencer"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.64"
	"pitch"			"95,105"

	"wave"			"weapons/m4a1/m4a1_silencer_twist.wav"
}

"Weapon_M4A1.Silencer_click"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.64"
	"pitch"			"95,105"

	"wave"			"weapons/m4a1/m4a1_silencer_click.wav"
}

"Weapon_M4A1.Silencer_release"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.64"
	"pitch"			"95,105"

	"wave"			"weapons/m4a1/m4a1_silencer_release.wav"
}
"Eagle.sliderelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.64"
	"pitch"			"95,105"

	"wave"			"weapons/m4a1/sliderelease.wav"
}